Screens in the Wild

This project brought together University College London, the University of Nottingham (Mixed Reality Lab, Computer Science), the London Borough of Waltham Forest, the Commission for Architecture and the Built Environment (CABE) and Leytonstone Business Improvement District (e11bid) to investigate how the urban experience mediated through connected large screens can be designed to augment real world interactions, support communities, and promote and develop culture so as to maximise the quality of the public experience within the urban realm. Through an iterative prototyping methodology we integrate the content development, placement, local interactivity and distributed connectivity of four screen nodes connecting Nottingham with London. This set-up allowed us to explore remote connectivity by comparing two with three and four networked nodes, creating situations and experiences that differ in their urban settings and the types of populations they support through different seasons. We developed the screen content (such as applications and experiences) and evaluated mediated public interactions around these screens by engaging with the London Borough of Waltham Forest, the local communities around all four nodes locations, and commissioned artists in definition of the research challenges as well as in the programme of research itself.

Screens in the Wild: Local interactions and interviews

New Art Exchange and Broadway Cinema were Nottingham partners.

Associated Publications:

Mike Craven, Simons Lucy, Gillott Alinda, North Steve, Schnädelbach Holger and Young Zoe, Evaluating a Public Display Installation with Game and Video to Raise Awareness of Attention Deficit Hyperactivity Disorder, proceedings of Human-Computer Interaction: Interaction Technologies 2015. M. Kurosu, Springer International Publishing. 9170: 584-595.

Nemanja Memarovic, Ava Fatah gen. Schieck, Holger Schnädelbach, Efstathia Kostopoulou, Steve North, Lei Ye, Capture the Moment: “In the Wild” Longitudinal Case Study of Situated Snapshots Captured Through an Urban Screen in a Community Setting, proceedings of ACM CSCW 2015, Vancouver, Canada.

Craven, M., Young, Z., Simons, L., Schnädelbach, H., Gillott, H., From SnappyApp to Screens in the Wild: Gamifying and Attention Deficit Hyperactivity Disorder continuous performance test for public engagement and awareness, proceedings of ITAG conference, Nottingham, UK, 2014

Lei, Ye, Holger Schnädelbach, and Steve North. Light-Keypad Interaction through Coated Double GlazingPaper presented at the Pervasive Computing and Communications Workshops (PERCOM Workshops), 2014 IEEE International Conference on, 24-28 March 2014 2014.

Ava Fatah gen. Schieck, Holger Schnädelbach, Wallis Motta, Moritz Behrens, Steve North, Lei Ye, and Efstathia Kostopoulou. Screens in the Wild: Exploring the Potential of Networked Urban Screens for Communities and Culture In Proceedings of The International Symposium on Pervasive Displays, 166-67. Copenhagen, Denmark: ACM, 2014.

Motta, W., Fatah gen. Schieck, A., Schnädelbach, H., Kostopoulou, E., Behrens, M.,  North, S., Ye, L., Considering Communities, Diversity and the Production of Locality in the Design of Networked Urban Screens, in proceedings of INTERACT 2013, Springer-Verlag, Heidelberg, Germany, 2013

North, S., Schnädelbach, H., Fatah gen. Schieck, A., Motta, W., Ye, L., Behrens, M.,  Kostopoulou, E.,  Tension Space Analysis: Exploring Community Requirements for Networked Urban Screens, in proceedings of INTERACT 2013, Springer-Verlag, Heidelberg, Germany, 2013

Behrens, M., Fatah gen. Schieck, A., Kostopoulou, E., North, S., Motta, W., Ye, L.,  Schnädelbach, H.,  Exploring the Effect of Spatial Layout on Mediated Urban Interactions. In Proceedings PerDis’13: The International Symposium on Pervasive Display, California, USA, 2013

Funded by the EPSRC through grants and